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Talking About Games (Part 2)
Last time, I wrote about games discourse, whether online or in person, and things to remember while you participate in such conversations.
Jun 2
•
Monte Cook
30
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Talking About Games (Part 2)
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May 2025
Talking About Games (Part 1)
You can’t work on RPGs for thirty-five years without having a lot of discussions about games.
May 19
•
Monte Cook
28
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Talking About Games (Part 1)
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6
April 2025
Narrative, Not Math
(or, Words, Not Numbers)
Apr 2
•
Monte Cook
66
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Narrative, Not Math
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March 2025
Rules Clutter
I remember, as 3rd Edition D&D was in its last stages of development, I looked at the long list of modifiers based on situation that would appear in the…
Mar 5
•
Monte Cook
80
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Rules Clutter
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12
January 2025
Genre Language
Most TTRPGs fall into the genres of fantasy or sci-fi.
Jan 13
•
Monte Cook
41
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Genre Language
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December 2024
Components and Formats
I get asked about format and presentation of MCG games a lot.
Dec 17, 2024
•
Monte Cook
22
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Components and Formats
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November 2024
The Tipping Point
Every project—and I'm not exaggerating, EVERY project—that I have ever worked on and probably ever will work on has a sort of tipping point moment.
Nov 12, 2024
•
Monte Cook
48
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The Tipping Point
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September 2024
Understanding the Vibe
I work with the Cypher System a lot.
Sep 12, 2024
•
Monte Cook
46
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Understanding the Vibe
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July 2024
If It’s Easy, You’re Doing It Wrong
When a designer sits down to work on a new project, they should be challenged.
Jul 30, 2024
•
Monte Cook
51
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If It’s Easy, You’re Doing It Wrong
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4
June 2024
Give Yourself a Break
This article is not what you think.
Jun 21, 2024
•
Monte Cook
54
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Give Yourself a Break
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May 2024
Taking Turns
Every roleplayer has heard it from their GM a million times: “Okay, what do you do?” It’s practically the defining phrase of RPG play.
May 3, 2024
•
Monte Cook
48
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Taking Turns
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March 2024
PCs are Not NPCs
It’s no secret that 3rd Edition D&D made player characters more complex.
Mar 8, 2024
•
Monte Cook
53
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PCs are Not NPCs
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