RPG Design Theories
Subscribe
Sign in
Home
Archive
About
Latest
Top
Discussions
Hanging on Tight
When modifying a rules set, most people focus on what’s changing, but just as— if not more—important is what remains the same.
Jul 14
•
Monte Cook
14
Share this post
RPG Design Theories
Hanging on Tight
Copy link
Facebook
Email
Notes
More
What's in a Genre?
One of the hallmarks of the Cypher System is the fact that we’ve tried to make it usable with almost any genre.
Jul 7
•
Monte Cook
20
Share this post
RPG Design Theories
What's in a Genre?
Copy link
Facebook
Email
Notes
More
4
June 2025
Designing the Game We Want to Play
When you drive a car and something doesn’t work precisely the way you think it should, you notice.
Jun 30
•
Monte Cook
32
Share this post
RPG Design Theories
Designing the Game We Want to Play
Copy link
Facebook
Email
Notes
More
3
Talking About Games (Part 2)
Last time, I wrote about games discourse, whether online or in person, and things to remember while you participate in such conversations.
Jun 2
•
Monte Cook
32
Share this post
RPG Design Theories
Talking About Games (Part 2)
Copy link
Facebook
Email
Notes
More
10
May 2025
Talking About Games (Part 1)
You can’t work on RPGs for thirty-five years without having a lot of discussions about games.
May 19
•
Monte Cook
28
Share this post
RPG Design Theories
Talking About Games (Part 1)
Copy link
Facebook
Email
Notes
More
6
April 2025
Narrative, Not Math
(or, Words, Not Numbers)
Apr 2
•
Monte Cook
68
Share this post
RPG Design Theories
Narrative, Not Math
Copy link
Facebook
Email
Notes
More
15
March 2025
Rules Clutter
I remember, as 3rd Edition D&D was in its last stages of development, I looked at the long list of modifiers based on situation that would appear in the…
Mar 5
•
Monte Cook
83
Share this post
RPG Design Theories
Rules Clutter
Copy link
Facebook
Email
Notes
More
12
January 2025
Genre Language
Most TTRPGs fall into the genres of fantasy or sci-fi.
Jan 13
•
Monte Cook
41
Share this post
RPG Design Theories
Genre Language
Copy link
Facebook
Email
Notes
More
6
December 2024
Components and Formats
I get asked about format and presentation of MCG games a lot.
Dec 17, 2024
•
Monte Cook
22
Share this post
RPG Design Theories
Components and Formats
Copy link
Facebook
Email
Notes
More
November 2024
The Tipping Point
Every project—and I'm not exaggerating, EVERY project—that I have ever worked on and probably ever will work on has a sort of tipping point moment.
Nov 12, 2024
•
Monte Cook
48
Share this post
RPG Design Theories
The Tipping Point
Copy link
Facebook
Email
Notes
More
September 2024
Understanding the Vibe
I work with the Cypher System a lot.
Sep 12, 2024
•
Monte Cook
46
Share this post
RPG Design Theories
Understanding the Vibe
Copy link
Facebook
Email
Notes
More
10
July 2024
If It’s Easy, You’re Doing It Wrong
When a designer sits down to work on a new project, they should be challenged.
Jul 30, 2024
•
Monte Cook
51
Share this post
RPG Design Theories
If It’s Easy, You’re Doing It Wrong
Copy link
Facebook
Email
Notes
More
4
Share
Copy link
Facebook
Email
Notes
More
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts