RPG Design Theories
Subscribe
Sign in
Home
Archive
About
Latest
Top
Discussions
Understanding the Vibe
I work with the Cypher System a lot.
Sep 12
•
Monte Cook
33
Share this post
Understanding the Vibe
montecook.substack.com
Copy link
Facebook
Email
Note
Other
10
July 2024
If It’s Easy, You’re Doing It Wrong
When a designer sits down to work on a new project, they should be challenged.
Jul 30
•
Monte Cook
51
Share this post
If It’s Easy, You’re Doing It Wrong
montecook.substack.com
Copy link
Facebook
Email
Note
Other
4
June 2024
Give Yourself a Break
This article is not what you think.
Jun 21
•
Monte Cook
53
Share this post
Give Yourself a Break
montecook.substack.com
Copy link
Facebook
Email
Note
Other
12
May 2024
Taking Turns
Every roleplayer has heard it from their GM a million times: “Okay, what do you do?” It’s practically the defining phrase of RPG play.
May 3
•
Monte Cook
46
Share this post
Taking Turns
montecook.substack.com
Copy link
Facebook
Email
Note
Other
9
March 2024
PCs are Not NPCs
It’s no secret that 3rd Edition D&D made player characters more complex.
Mar 8
•
Monte Cook
45
Share this post
PCs are Not NPCs
montecook.substack.com
Copy link
Facebook
Email
Note
Other
9
February 2024
Keeping to the Theme
I’ve written about the importance of how you describe the rules being as important as the rules themselves before, but it’s worth revisiting.
Feb 5
•
Monte Cook
30
Share this post
Keeping to the Theme
montecook.substack.com
Copy link
Facebook
Email
Note
Other
3
December 2023
Rules With Multiple Purposes
One of the great challenges of writing a rulebook is that you’re creating both a teaching tool and a reference work.
Dec 1, 2023
•
Monte Cook
28
Share this post
Rules With Multiple Purposes
montecook.substack.com
Copy link
Facebook
Email
Note
Other
8
October 2023
Design Toward Rather Than Away
Encouraging good play is better than prohibiting its opposite.
Oct 5, 2023
•
Monte Cook
27
Share this post
Design Toward Rather Than Away
montecook.substack.com
Copy link
Facebook
Email
Note
Other
8
August 2023
Just a Quick Note...
The crowdfunding campaign for my current work-in-progress design, The Magnus Archives RPG, has launched.
Aug 29, 2023
•
Monte Cook
12
Share this post
Just a Quick Note...
montecook.substack.com
Copy link
Facebook
Email
Note
Other
Intentions Before Actions
A few entries back, I said that when you start to design a new game, you start with the heart—and the heart of an RPG is, “What do the characters do?”
Aug 14, 2023
•
Monte Cook
37
Share this post
Intentions Before Actions
montecook.substack.com
Copy link
Facebook
Email
Note
Other
4
July 2023
Succeeding at Failing
Immersion and Participation in Games
Jul 13, 2023
•
Monte Cook
40
Share this post
Succeeding at Failing
montecook.substack.com
Copy link
Facebook
Email
Note
Other
15
May 2023
Player Success Versus Character Success
It’s easy to think that when a character succeeds—whether it be an action from a successful die roll, discovering a great treasure, mission, or quest…
May 30, 2023
•
Monte Cook
31
Share this post
Player Success Versus Character Success
montecook.substack.com
Copy link
Facebook
Email
Note
Other
7
Share
Copy link
Facebook
Email
Note
Other
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts