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GMaia's avatar

While I am always amazed by your thoughts, this time I do not feel aligned with the 'vibe theory'. My first consideration is that I could possibly be wrong as this is a matter of semantic and I am not a native English speaker. For this reason, I clarify what I understand with the word 'vibe': it comes from vibration, therefore is the a feeling you perceive without any specific input, that is simply an subconscious input you get from something. If that is the correct understanding, unfortunately I don't find myself on the same page. The main reason is that there is a confusion between vibes from a purchase and vibes from a game. The underlying concept is that 'vibe' in this case turns out as 'appeal for a purchase or for the mere fact of owning an RPG'. This is pretty far from the vibe coming from a gaming experience. The later is provided by the GM with little (or none) contribution from the RPG itself... (i.e. I doubt the GM is going to show how cool are the tables in the book during the game).

This implies that the concept of 'vibe' is a pure marketing feature, in other words it is the measure of how worth is the product to be bought... (I could have the best graphic designer of the word and the worst RPG ever and come out with a product which provides vibes...). I don't want to offend anyone however I find that contents should prevail over form, it is not a coincidence that the last sentence of my game is an old saying: Roma pristina nomine, nomina nuda tenemus. Happy to clarify any aspect of my comment, as a matter of fact it should be more extensive and detailed than this short explanation. thanks

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Adam Jensen's avatar

This was a great read, thank you! I've been fascinated reading the Cosmere RPG beta, the Draw Steel backer release, and the Daggerheart beta; your article helps give me words to describe the vibe I'm noticing. The article also makes me wonder how games will develop and change further in the future. I've been able to try more non-D&D games this year, which was a goal of mine last year, and the horizon is SO vast. So many different games, and they're evolving and changing too.

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