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Paul's avatar

Well, if you take that Bugbear lair and roll on one of the Weird tables, innovation follows :)

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Dungeon Mistress's avatar

I am about to have a haunted house come into my campaign, after reading this… back to the drawing board. I’m sure I can make it more innovative!

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Richard Glover's avatar

Poignant and well said.

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Travis Rodgers's avatar

Thanks for this. I definitely appreciate the point, but I wonder how much of this turns on what a "project" is. Lots of experts at things can knock out very good, in fact perfectly good, products without being challenged. Step Curry doesn't have to struggle to hit a free throw, a mechanic doesn't have to struggle to change oil, and it's not just for these "non-creative" fields (if those things are non-creative). I'm a philosopher. There are plenty of things I can do easily that are pretty cool, like drawing out a truth-table (process), formulating a counterexample (there's an art to it).

I guess this is a long way of saying that innovation is only one thing we want in an RPG, module, etc. We also want some of those touchstones. We also just want fun. I think my parties have run Terrible Trouble at Tragidore almost a dozen times over the years. It's good fun.

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