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Niccolo's avatar

Great post.

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Neil P Carver's avatar

I get where this is coming from, but as a "predominently" GM, I always get a little irked at the blame all falling on the GM. Players love complexity when it comes to them getting to show off their deep game knowledge in days long character construction, or describing their character's actions in intricate rule and "realism" detail so they can show off their knowledge of sabre fencing or whatever. Players love complexity when it comes to their own solipsistic little world of character crunch.

I think a lot of complexity is in the character creation and development, to try to make them all feel less "samey" because their sheets all list different stats and skills and abilites and whatever... yet it sucks if surface differences all boil down to the same "samey" thing, which is "Here is how the Fighter gets +2 damage, and here is how the Thief gets +2 damage..." etc.

Even if the simulation comes down to a few bonuses or penalties... as a player I do want the GM to have actually THOUGHT about these things in depth. As a player, if I'm fighting on the edge of a volcano, I expect that my actions should reflect that, and I expect to be clever enough to try and take advantage (He's in plate, and I'm in leather... I'm going to maneuver to stay close to the edge and he should heat up and become incapacitated way before I do...") and the GM better have thought through how to rule on that. Simple rule implementation or not, I want to see the logical thought process on the part of the GM, otherwise, why bother putting us on the edge of a volcano in the first place?

The trap can be trying to mechanize every aspect of that logical thought process... which as you point out, isn't necessary.

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