Let's take a look at those "in-between" aspects that are both narrative and mechanics at the same time, pretty much unique to ttrpgs.
Great three-part series on narrative and mechanics! Monte, if you ever teach a game (RPG) design master course, I am IN! (In fact, I think you should.)
Great three-part series on narrative and mechanics! Monte, if you ever teach a game (RPG) design master course, I am IN! (In fact, I think you should.)