I’m getting ready to start designing a brand new game. If you’re curious, it’s the Magnus Archives Roleplaying game that we just announced. When I realized that I wanted to create a series of essays here about starting at the very beginning of the design process, I was going to call it “From the Ground Up.” But then I started thinking about Lego sets.
Thank you, Monte. As someone who is finally getting around to committing to paper the campaign setting ideas that have been bouncing around in my head forever, this was extremely helpful.
Fantastic writeup and exactly what i needed! Been working on my ttrpg for way too long now, and recently decided to buckle up and properly finish it, i this realised i lacked clear Pillars, or a Heart as you described. This post made me think deeper about what i need to figure our before i can be happy with the end result! :D Can’t wait for part 2
But what if you have a large platform, you can just take D&D, rename a few spells, change a few monster stats, copy a few innovations, and call it a new game, surely that is faster
Thank you, Monte. As someone who is finally getting around to committing to paper the campaign setting ideas that have been bouncing around in my head forever, this was extremely helpful.
Fantastic writeup and exactly what i needed! Been working on my ttrpg for way too long now, and recently decided to buckle up and properly finish it, i this realised i lacked clear Pillars, or a Heart as you described. This post made me think deeper about what i need to figure our before i can be happy with the end result! :D Can’t wait for part 2
But what if you have a large platform, you can just take D&D, rename a few spells, change a few monster stats, copy a few innovations, and call it a new game, surely that is faster