6 Comments

Thank you, Monte. As someone who is finally getting around to committing to paper the campaign setting ideas that have been bouncing around in my head forever, this was extremely helpful.

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Fantastic writeup and exactly what i needed! Been working on my ttrpg for way too long now, and recently decided to buckle up and properly finish it, i this realised i lacked clear Pillars, or a Heart as you described. This post made me think deeper about what i need to figure our before i can be happy with the end result! :D Can’t wait for part 2

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But what if you have a large platform, you can just take D&D, rename a few spells, change a few monster stats, copy a few innovations, and call it a new game, surely that is faster

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Because the Heart of DnD is different, DnDs heart is mostly about adventure, fighting monsters and explorations, and would not fare as well in a RPG where the goal is to solve mysteries and social problems - ie - not fighting.

You could do as you have suggested, and many do, but they are not taking advantage of the system, nor the idea they have, for they might be an ill fit for eachother

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I'm just poking fun at all the heart breakers that are a copy of D&D with just some pieces moved around. There are already dozens in the last few months, probably there will be hundreds over the next couple of years.

Clearly Monte will give us something new.

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aaah, my apologies the sarcasm was lost on me. And yes, i believe too monte will gove us something fresh

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