My Amulet of Heart's Shattering will make short work of that tower - at only a small cost to my mental health, surely?
But to your point, this is exactly what I hate about free-form games. Way too much freaking work for me. I would like concrete rules, please and thank you.
> If they’ve got no stats, they can’t be killed—and if the GM is searching fruitlessly for those stats, it
> sends a nice message that maybe it was never the intention for anyone to try to fight them. It’s like
> an artist using negative space. The literal absence of a thing conveys information.
you're assuming that your reader perceives the same negative you do. Some of us _won't pick up on this_; if you aren't explicit about your intent, please don't expect us to divine it.
My Amulet of Heart's Shattering will make short work of that tower - at only a small cost to my mental health, surely?
But to your point, this is exactly what I hate about free-form games. Way too much freaking work for me. I would like concrete rules, please and thank you.
I remember the tower of red glass! Nasty!
It's tangential in this article, but with
> If they’ve got no stats, they can’t be killed—and if the GM is searching fruitlessly for those stats, it
> sends a nice message that maybe it was never the intention for anyone to try to fight them. It’s like
> an artist using negative space. The literal absence of a thing conveys information.
you're assuming that your reader perceives the same negative you do. Some of us _won't pick up on this_; if you aren't explicit about your intent, please don't expect us to divine it.
I know you are going to be really busy now, but please keep these coming!