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Tom Drazenovic's avatar

I liked very much how you structured those last recommendations. It helps a lot to have those factors in a sort of checklist when designing (already got them on a note file :). I got a bit nostalgic there for a second when you were mentioning the "neverending" aspect of the game. It has become more challenging to sustain those long-term campaigns nowadays.

I appreciate very much how you're leaving a sort of written legacy for TTRPG game designers. Maybe you've noticed I've been reading/commenting on your articles. Aside from tabletop and RPG design for the corporate sector (www.gamechanger.com.hr) we've been working on an educational platform (like the MasterClass of TTRPGs - behindthedragon.com). It'd be awesome to get all these articles in video format up on the platform (tomy.drazenovic@gamechanger.com.hr) - no stalking or advertising, just got excited there for a while with your article.

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Monte Cook's avatar

I appreciate the kind words. Your project seems to be devoted to game mastering, which is fantastic, but these articles are focused toward game design. (I have, of course, written a thing or two about game mastering.)

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Tom Drazenovic's avatar

It is true out first course is Game Master Theory, but the platform is thought to grow towards all topics TTRPG related in the near future. Didn't mean to go off topic, just dreaming about TTRPG education :)

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