3 Comments

I liked very much how you structured those last recommendations. It helps a lot to have those factors in a sort of checklist when designing (already got them on a note file :). I got a bit nostalgic there for a second when you were mentioning the "neverending" aspect of the game. It has become more challenging to sustain those long-term campaigns nowadays.

I appreciate very much how you're leaving a sort of written legacy for TTRPG game designers. Maybe you've noticed I've been reading/commenting on your articles. Aside from tabletop and RPG design for the corporate sector (www.gamechanger.com.hr) we've been working on an educational platform (like the MasterClass of TTRPGs - behindthedragon.com). It'd be awesome to get all these articles in video format up on the platform (tomy.drazenovic@gamechanger.com.hr) - no stalking or advertising, just got excited there for a while with your article.

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