4 Comments
User's avatar
Teigills corner's avatar

Again such a lovely write up, thank you! Do you know of any exercises that challenge you to state the intentions of the game a clear and as enging as possible?

Expand full comment
Monte Cook's avatar

Playtest with many different people and find what they are asking to do.

Expand full comment
J.Q. Graziano's avatar

Great article about Intentions - not Actions or Mechanics - being the real heart of a game. Thanks Monte! ⚔

Expand full comment
Randall Hayes's avatar

"Game designers can fall into the trap of thinking too small. They focus on the proverbial trees and not the forest. To put this a different way, they think too much about actions and not about intentions."

Just minutes ago, I was reminded of a good example of an early experiment with "how to game-ify social interactions?" The Ties system and the Repartee duels expanded the options for non-fighting characters.

https://openhearthrpg.substack.com/p/lace-and-steel-great-rpg-covers

Expand full comment