5 Comments
User's avatar
Warren D.'s avatar

Really great to see megadungeons talked about more as a viable campaign structure for modern day!

I tried to make the case for them here: https://icastlight.substack.com/p/why-megadungeons?r=48edr&utm_medium=ios

0k's avatar
2dEdited

Read this just because. Stayed because of:

“An in, ‘and dragons.’”

Nice writing. I need a D&D group.

Gregory White's avatar

I like to play with the concept of dungeons in other settings. You spoke about dungeons in contrast to cities and wilderness, leaning on the 3 pillars, but I love to break that sometimes and use dungeon logic in non-dungeon areas (and I don't mean 'put it in a sewer' or 'make it a forest' - I mean absolutely, definitely not dungeons).

For instance: using dungeon logic to plot a social mystery. Rather than 'take the left or right corridor to get to the next encounter', it becomes 'follow the red or blue clue to get to the next encounter'. In this way, we can enjoy the way dungeons bring player decision-making into focus with unique and weird ways.

What has been your success in dungeons-that-aren't-dungeons?

Gracie Art Realm's avatar

Oh nice that’s dope! How’s that coming?

Monte Cook's avatar

The dungeon I'm working on, Jewel in the Sky, is coming along great! Thanks for asking. Working on a very GM-friendly presentation that I'm really happy with.