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Kaleon's avatar

I keep wondering if there is a way to appeal to both types in the same game. A way to reward both types of play without demanding players all do the same thing. I've been wrestling with this a lot in my own design work as my core player group is almost evenly split and it can make games rough.

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JM's avatar

It's interesting that for the older generation of gamers (like me), there was only the immersion style of gaming. If fact, if a player tried to inject any element that wasn't within the direct purview of what their character could control, we called it "metagaming" (and that was a bad thing). Although my personal preference will always lean towards the immersion style, it's nice to see that the hobby has expanded to include different styles re: the GM and player roles.

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