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Isaiah Antares's avatar

Death Spiral mechanics are always difficult. They make it tough to simulate the action-movie trope of the hero getting the living crap kicked out of him before going Beast Mode and turning the tables. But, if the game is supposed to be dangerous and deadly...

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Cobra Chikken's avatar

Invisible Sun damage track and way to negate Wounds/Anguish is elegant for how it handles damage. I'd have liked to see this type of tracker implemented instead.

It's not just D&D players who are miserly with points. It's people who have had to struggle financially and socially with resources. If you have a finite amount to spend in a day, you are going to spend it on things that matter, such as staying alive.

Most ttrpg players will try to time their spends to ensure they have used their resources to the max before time comes to refresh. It's a little meta gaming, but it's also practical in real life.

Sure, you could use all your energy parkouring through a city, but if you know there's a marathon at the end of the day, you will conserve enough energy to make it past that finishing line.

This is a GM-instigated problem.

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