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Søren Thustrup's avatar

I'd be remiss if I didn't mention that sometimes, the dungeon can be the lock to the McGuffin at the end as well (hi, Monte!). I wonder if there are groups that delight in exploring unusual dungeons as a kind of an artistic-scholarly pursuit?

Maybe dungeons will get a revival when enough of us are so mentally challenged by age that Orc'n'Pie is a cool encounter. Either way, dungeons - like gazebos - are part of the mythology around our game, and I love reading your insights about them.

Jeff Csordas's avatar

I've always liked like the notion of no monster at the end of a dungeon. Some times a dungeon is an ancient place sealed from the passage of time. Home to treasure, obstacles and a few creatures of the dark surviving in thier ecosystem.

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