Discussion about this post

User's avatar
DC Raymond's avatar

Seems applicable to more than just games. Or rather, to more than games in the tabletop space and including games in the arenas of parenting, policing, economics, etc. Design rules toward good behavior rather than punitive towards bad. Anyway, nit to derail the conversation.

Expand full comment
Douglas Sun's avatar

Did this approach influence how you handled cleric weapon proficiency as well? The old prohibition against clerics using bladed weapons always struck me as a bit eccentric, and it seems arbitrarily derived from the example of one person — Adhemar Le Puy, the papal legate who joined the First Crusade and wielded a mace instead of a sword. I liked how you handled that more subtly, using weapon proficiency to influence what weapon a cleric would likely use.

Expand full comment
6 more comments...

No posts