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Gundisalv, Son of Paio's avatar

This is such a fantastic idea for narrative-driven games: "The GM is empowered to use an equal and opposite reaction to everything the players suggest, not to stymie them, but to ensure there will always be interesting challenges".

It is a simple but powerful framework to provide what I call Distributed Narrative Control. Great article, Monte!

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Tom Drazenovic's avatar

The brain surgery example got me thinking of Joey Tribbiani in Friends and his doctor character :D.

Game Masters have to make the right questions and learn to integrate player narrative to make this work for the audience.

We agree with this approach, and it is very much in line with our style of play. It does have a strong focus on "story" motivated type of players, doesn't it? It may lower the sense of "accomplishment" or the sense of justice of game "mechanics" for many?

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