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Well, Hello There
First posts are always weird and awkward, kind of like first dates. If you’ve found this newsletter because you were sort of interested to see if anyone…
May 4, 2021
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Monte Cook
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Well, Hello There
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Just a Quick Note...
The crowdfunding campaign for my current work-in-progress design, The Magnus Archives RPG, has launched. Check out in particular the rules primer that…
Aug 29
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Monte Cook
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Just a Quick Note...
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Intentions Before Actions
A few entries back, I said that when you start to design a new game, you start with the heart—and the heart of an RPG is, “What do the characters do…
Aug 14
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Monte Cook
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Intentions Before Actions
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Succeeding at Failing
Immersion and Participation in Games
Jul 13
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Monte Cook
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Succeeding at Failing
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Player Success Versus Character Success
It’s easy to think that when a character succeeds—whether it be an action from a successful die roll, discovering a great treasure, mission, or quest…
May 30
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Monte Cook
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Player Success Versus Character Success
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Success
Task resolution serves as the crux of most RPG designs. How do the PCs do things and how do you know if they succeed or fail? In answering that…
Apr 26
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Monte Cook
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Success
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Designer Anxiety
I know, I was going to keep going with part two of the series about creating a brand new game. And I will. That article will be coming along shortly…
Apr 12
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Monte Cook
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Designer Anxiety
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Start With the Heart
I’m getting ready to start designing a brand new game. If you’re curious, it’s the Magnus Archives Roleplaying game that we just announced. When I…
Mar 6
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Monte Cook
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Start With the Heart
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RPG Design Theories
Thoughts behind tabletop roleplaying games and why we love them.
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RPG Design Theories
Thoughts behind tabletop roleplaying games and why we love them.
By Monte Cook
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