RPG Design Theories
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Well, Hello There
First posts are always weird and awkward, kind of like first dates. If you’ve found this newsletter because you were sort of interested to see if anyone…
May 4, 2021
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Monte Cook
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Well, Hello There
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PCs are Not NPCs
It’s no secret that 3rd Edition D&D made player characters more complex. With the goal of making them more customizable and individualized, characters…
Mar 8
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Monte Cook
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PCs are Not NPCs
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Keeping to the Theme
I’ve written about the importance of how you describe the rules being as important as the rules themselves before, but it’s worth revisiting. As I…
Feb 5
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Monte Cook
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Keeping to the Theme
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Rules With Multiple Purposes
One of the great challenges of writing a rulebook is that you’re creating both a teaching tool and a reference work.
Dec 1, 2023
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Monte Cook
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Rules With Multiple Purposes
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Design Toward Rather Than Away
Encouraging good play is better than prohibiting its opposite.
Oct 5, 2023
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Monte Cook
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Design Toward Rather Than Away
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Just a Quick Note...
The crowdfunding campaign for my current work-in-progress design, The Magnus Archives RPG, has launched. Check out in particular the rules primer that…
Aug 29, 2023
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Monte Cook
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Just a Quick Note...
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Intentions Before Actions
A few entries back, I said that when you start to design a new game, you start with the heart—and the heart of an RPG is, “What do the characters do…
Aug 14, 2023
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Monte Cook
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Intentions Before Actions
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Succeeding at Failing
Immersion and Participation in Games
Jul 13, 2023
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Monte Cook
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Succeeding at Failing
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RPG Design Theories
Thoughts behind tabletop roleplaying games and why we love them.
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